PPSSPP v1.19.2 Released for Windows PC, MacOS, Linux and iOS/Android Devices

A new update has been released for version 1.19 of the PPSSPP emulator . The program, written entirely in C++, allows us to emulate PSP games by translating the CPU instructions directly into machine code optimized to run on x86, x64 and ARM chips.

The emulator offers a rich set of features and customization options. It also supports high definition rendering, customizable controls, save states, fast forwarding, and graphical enhancements such as texture upscaling and anti-aliasing.

PPSSPP is known for its compatibility with a wide range of PSP games, including both commercial releases and homebrew titles, allowing users to enjoy their favorite titles on modern devices.

Additionally, PPSSPP supports multiplayer functionality, allowing players to connect and play with friends locally or online using network emulation.

This new version fixes an issue that prevented save detection during gameplay, compromising the effectiveness of save reminders.

Additionally, a feature for installing save data from ZIP archives that was partially broken has been fixed. A bug in loading modules that affected some games has also been fixed, as well as some crashes that occurred in the Windows debugger.

The handling of replaced textures, which in some cases caused performance drops, has also been improved. The update also includes a number of other minor fixes and optimizations that improve the general stability of the emulator.

Changelog v1.19.2

  • In-game saving/loading not detected properly for save reminder ( #20500 ).
  • Installing save data from ZIP was partially corrupted ( #20498 ).
  • Fixed a module loader bug affecting some games ( #20513 ).
  • Fixed some crashes in the Windows debugger ( #20510 ).
  • Fixed a performance issue with texture replacement ( #20520 ).
  • Various fixes ( #20518 ,  #20514 ,  #20502 ,  #20515 ).

Changelog v1.19.1

  • Fixed an issue with background image selection on Android ( #20477 ).
  • Fixed a regression in RetroAchievements for games with multiple executables ( #20469 ).
  • Possible fix for an issue selecting audio device on Mac ( #20482 ).
  • Added a workaround for Dragon’s Lair not working with LLE scePsmf ( #20468 ).
  • Avoided attempting to load obviously corrupt CSO/CHD files ( #20466 ).
  • Fixed a regression affecting homebrew apps that require extra memory ( #20457 ).
  • Fixed grid drawing in various Robot Taisen series games ( #20456 ).
  • Fixed a UI crash when viewing a directory with multiple NPDRM ISOs ( #20453 ).

Changelog v1.19

  • Audio:
    • New implementation of sceAtrac, which fixes Flatout and many other long-standing issues! ( #20098 ,  #20136 ,  #20138 ,  #20162 ).
    • Feature sceAtrac-through-sceSasimplemented more correctly, fixing the voice in Sol Trigger and more minis ( #20156 ).
    • Better support for using directly sceAudiocodec, fixing music in some homebrew apps ( #20199 ,  #20246 ,  #20253 ,  #20209 ).
    • Improved volume control ( #19969 ,  #19971 ).
  • Rendering and performance fixes:
    • Important: This will be the last major release with D3D9 support. D3D11 will of course continue to be supported, along with Vulkan and OpenGL.
    • Fixed smoke effects in Jak’n’Daxter by reusing the fix from Ratchet & Clank ( #20032 ).
    • Added software depth buffer rendering to efficiently fix lens flares in more games ( Midnight Club LA , Wipeout , Syphon Filter , etc.) ( #19748 ,  #19764 ,  #20231 ,  #19955 , etc.).
    • Multiple rendering related crash fixes ( #20270 ,  #20346 ,  #20344 ).
    • Texture replacement loading speed fixed and now controllable ( #20286 ), regression fixed for compressed packages ( #19860 ).
    • Assorted additional compatibility and other fixes ( #20376 ,  #20070 ,  #19685 ).
    • Proofreading fixes for Persona 1/2 ( #20067 ,  #20068 ).
    • Other bug fixes ( #20233 ,  #20255 ,  #19686 ).
  • General emulation:
    • Allow disabling HLE for each module (if games include the module, so we can load it). Enabled for sceCcc#20218 ) and, more importantly, scePsmf#20208 ), fixing several issues.
    • Further improvements to module loading ( #20114 ).
    • More precise sleep function on Windows ( #20054 ).
    • Further improvements to replacement textures, allowing for the replacement of in-game icons ( #19975 ,  #19978 ).
    • Disable some features like fast forward when network is active, to avoid de-syncs ( #20311 ).
    • Fixed Atrac3 mono as video soundtrack ( #19800 ).
    • Improvements to RISC-V support ( #20352 ).
  • Control and input:
    • Added support for touch gliding ( #19983 ).
    • Allow simultaneous DInput and XInput input ( #20347 ).
  • New PSP debugger based on “Dear ImGui”: ImDebugger:
    • It allows for very rapid development of debugging capabilities as needed and also implements a pretty good Ge debugger for step-by-step execution of drawings.
    • Unlike the old Win32 debugger (but similar to the unmaintained web debugger), it works on all platforms (although it is cumbersome on touchscreens).
    • Major commits (although there are many more): ( #20242 ,  #20240 ,  #20294 ).
  • Multiplayer:
    • Added Infrastructure multiplayer support, with automatic DNS configuration ( #19865 ,  #19869 ,  #20221 ,  #20220 ,  #19875 ).
      • Note: Only games that have “relaunch servers” created will work. See here .
    • Implemented more sceNet(prerequisite for previous functionality).
    • Implemented socket remapping ( #19827 ).
    • Various bug fixes, thanks to ANR2ME ( #20247 ,  #20245 ,  #19843 ,  #19849 ,  #19836 ).
  • User Interface:
    • Spinner loading now works properly, the app no ​​longer appears to crash ( #20341 ).
    • Minor features: Prompt for confirmation on exit in most scenarios ( #19996 ,  #20023 ), DPI scaling ( #20013 ), can pause without menu ( #19883 ).
    • As usual, lots of changes, performance fixes, and fixes for freezes and crashes ( #20343 ,  #20332 ,  #20305 ,  #20303 ,  #20299 ,  #  20163 , #20152 ,  #20143 ,  #20079 ,  20137 ,  #20374 ).
    • Two new color themes ( #20334 ,  #20335 ), theme-related fixes ( #19984 ,  #19995 ,  #20308 ).
    • Improvements and bug fixes in the saved data manager ( #19771 ,  #20170 ).
    • Added “Move to Trash” deletion functionality to more platforms ( #20230 ,  #20261 ).
    • Added the ability to take “raw” screenshots of gameplay ( #20029 ).
    • Other files can be loaded directly from ZIP ( #20243 ).
    • Developer settings are now divided into tabs for easier access ( #20228 ).
    • Switch to the full libpng API so you can disable gamma correction, like in the real PSP ( #20033 ).
    • Supports displaying battery percentage on multiple platforms ( #19973 ,  #19967 ).
    • Allow choosing a background image on iOS ( #20370 ).
  • Platform Compatibility:
    • Exclude older Macs from using Vulkan (too many black screens, freezes) ( #20236 ).
    • Use portable-file-dialogs to provide file opening dialogs on Linux ( #20175 ).
    • “Cache full ISO to RAM” is now properly hidden where it doesn’t work ( #20165 ).
    • Rendering now occurs at the correct resolution on newer Macs ( #20011 ).
    • Improved mouse input on Android, including separate button mapping ( #19915 ).
    • Please use the correct font again on Mac/iOS ( #19874 ).
    • Multiple file access optimizations have been made to make better use of the flawed Android Scoped Storage ( #19668 ).

Download:  PPSSPP v1.19.2

Download: Source code PPSSPP v1.19.2

Source: ppsspp.org

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