new update has been released for MissionControl , the sysmodule is shown to be the Bluetooth version of the sys-con system module that allows a vast majority of controllers to be paired to the Switch console.

This new release introduces full support for firmware 20.0.0 and 20.0.1, along with the implementation of a new quaternion-based motion data format, recently adopted in the latest controller firmware.
With this update, compatibility with licensed Pro controllers has also been improved, now featuring button remapping and analog and motion sensor calibration, through specific patches of the HID module.
Another notable change concerns the controller type simulation: MissionControl now emulates a Licensed Pro Controller.
This prevents the console from attempting to read NFC data from emulated controllers, something that previously caused freezes and audio issues in some games.
The sysmodule startup has been optimized to no longer occupy the btm and btm:sys services, leaving them available to other homebrew applications.
New advanced features have also been introduced, including a system for sending custom commands to the Bluetooth stack via the WriteHidData2
, as well as new APIs that allow external software to interact more directly with the mc service, by sending HCI commands or calling internal functions such as BSA_DmSetConfig
.
Additionally, you can now handle redirected input events in a more sophisticated way, deciding whether to consume them or send them back to the system.
Characteristics
- Supports all Switch firmware versions.
- Connect up to 8 Bluetooth controllers simultaneously without switches or additional hardware.
- Uses native HOS menus for controller binding, button remapping (firmware 10.0.0+), etc.
- Rumble and motion control support (compatible controllers only).
- Low input lag.
- File-based virtual controller memory that allows you to store and retrieve data such as analog stick calibration.
- Spoofing the host Bluetooth adapter name and address.
- The module
mc.mitm
adds IPC extension commands that can be used to interact with the bluetooth process without interfering with the system state.
Supported Controllers
The following controllers are currently supported. If you have a third-party variant of one of the following or a Bluetooth controller that is not listed, please consider submitting an issue with controller details including vid/pid for support.
- Nintendo Wii Remote + extensions (Nunchuck, Classic Controller, Classic Controller Pro, SNES Mini, TaTaCon (Taiko drum), MotionPlus).
- Nintendo Wii Balance Board (experimental).
- Nintendo WiiU Pro Controller.
- Sony Dualshock3 (Playstation 3) Controller.
- Sony DualShock4 (Playstation 4) Controller.
- Sony Dualsense (Playstation 5) Controller.
- Sony Dualsense Edge Controller.
- Microsoft Xbox One S/X Controller (not to be confused with Series S/X controllers – these use Bluetooth LE, which is not currently supported)*.
- Microsoft Xbox Elite Wireless Controller Series 2.
- NVidia Shield Controller (2017 Model).
- Ouya Controller.
- Gamestick Controller.
- Gembox Controller.
- iCade Controller.
- Ipega Controller (7197, 9017s, 9023, 9055, 9062S, 9076, 9078, 9087, 9096 confirmed working. Others may work as well.)
- g910 Wireless Bluetooth Controller.
- Xiaomi Mi Controller.
- Steelseries Free.
- Steelseries Nimbus.
- Steelseries Stratus Duo.
- Steelseries Stratus XL.
- GameSir G3s.
- GameSir G4s.
- GameSir T1s.
- GameSir T2a.
- Hori Onyx.
- 8BitDo SN30 Pro Xbox Cloud Gaming Edition.
- 8BitDo Ultimate 2.4G Wireless Controller.
- 8BitDo ZERO (Most other 8BitDo controllers have a Switch mode available. May require firmware update.)
- PowerA Moga Hero.
- PowerA Moga Pro.
- PowerA Moga Pro 2.
- Mad-Catz CTRLR
- Mad-Catz LYNX 3.
- Razer Raiju Tournament.
- Razer Raiju Ultimate.
- Razer Serval.
- Mocute 050.
- Mocute 053.
- Gen Game S3.
- AtGames Legends Pinball Controller + Arcade Control Panel.
- Hyperkin Scout.
- Betop 2585N2.
- Atari Wireless Modern Controller.
- SCUF Vantage 2.
Note: Not all Xbox One wireless controllers support Bluetooth. Older variants use a proprietary 2.4GHz protocol and cannot be used with the Switch console. See here for help identifying your Bluetooth variant.
Requirements
- A hackable Nintendo Switch console with an updated version of the Atmosphère custom firmware. Other custom firmware is not supported.
- Compatible Bluetooth controller.
Installation
Download the archive .zip
and extract it directly to the root directory of your SD card. For MissionControl to become active, you must restart your console.
After restarting, it is recommended that you also disconnect any physically connected controllers from the console, delete the pairing database, and reconnect via Bluetooth to ensure that existing Switch controllers have the correct hardware ID stored and can be recognized properly.
To delete the database, go to System Settings-> Controllers and Sensors-> Disconnect Controller.
Important: Atmosphère >= 1.1.0 is required to run this release. Using an older version of Atmosphère will cause Mission Control to crash on startup. Users upgrading from an older version of MissionControl are also advised to clear the pairing database and re-pair their controllers. Failure to clear old entries may result in incorrect detection of non-switch controllers.
Usage
Install MissionControl to your SD card, reboot your Switch console, and pair your controllers as you normally would via the Controllers > Change Grip/Order screen . Once paired, your controllers will automatically reconnect when you wake them up.
Most native features should work (except for things like firmware updates). If you find something that doesn’t work, please file an issue.
Controller Association
Supported controllers each have their own methods for entering pairing/sync mode. Below are instructions for entering this mode for each supported type.
Wii Controller (U)
Press the red sync button on the back of the controller. The controller LEDs will flash rapidly.
Dualshock 3 Controller
- Pairing Dualshock 3 controllers works a little differently than regular Bluetooth controllers as it requires the use of a USB cable.
- To pair your controller, navigate around the screen as usual
Change Grip/Order
. - Connect the controller to the console via the USB cable (to do this you will need a USB-C OTG adapter if in portable mode).
- When the red LEDs on the player start flashing, remove the USB cable and press the button
. Wait a few seconds and you should see the usual notification
Paired
that the controller is now paired with the console. - You can reconnect to the console from now on by simply pressing the button
.
Dualshock4 Controller
Press and hold the +
buttons at the same time until the light bar starts flashing. If done correctly, the flashing pattern will resemble a heartbeat, otherwise it will flash periodically.
Xbox One Controller
Press and hold the drive button (X) until the LED starts to flash. Then press and hold the small sync button on the back near the charging port until the LED starts to flash more rapidly.
You should also make sure your controller firmware is up to date, as older firmwares have been known to have flakey bluetooth.
For other controllers, please refer to your controller’s user manual for information on how to put it into sync mode.
Other controllers
Please refer to your controller’s user manual for information on how to put it into pairing mode. Note that many generic Bluetooth controllers can be booted into one of several modes.
Usually you could choose something like HID, PC or Android mode to get it to work properly.
Module configuration
A template for the configuration file will be installed in /config/MissionControl/missioncontrol.ini.template
.
To change the default settings of the form, copy the template to /config/MissionControl/missioncontrol.ini
and uncomment/edit the settings you want to change.
The file is only scanned at startup, so any changes you make will require a reboot to take effect. There is currently only a small set of configuration settings, but this will be expanded in future releases.
[general]
These are the general settings for Mission Control functions.enable_rumble
Enable/disable rumble support for unofficial controllers.enable_motion
Enable/disable motion control support.
[bluetooth]
These settings can be used to spoof the Switch console’s Bluetooth so that it appears to be another device. This can be useful (in conjunction with a link key) if you want to use the controller on multiple devices without having to re-pair each time you switch. Note that changing these settings will invalidate the console information stored in any previously paired controllers and will require re-pairing.host_name
Replace the name of the Bluetooth host adapter.host_address
Replace the bluetooth host adapter address.
[misc]
These are various controller-specific settings, etc.enable_dualshock4_lightbar
Enable/disable the colored LED light bar on Sony Dualshock4 controllers.enable_dualsense_lightbar
Enable/disable the colored LED light bar on Sony Dualsense controllers.enable_dualsense_player_leds
Enable/disable the white player indicator LEDs below the Dualsense touchpad.dualsense_vibration_intensity
Sets the intensity of the Dualsense vibration, 12.5% per increment. Valid range [1-8] where 1=12.5%, 8=100%.
Removal
To functionally uninstall Mission Control and its components, simply delete the following directories from your SD card and reboot your console.
/atmosphere/contents/010000000000bd00
/atmosphere/exefs_patches/bluetooth_patches
If you want to completely remove all traces of installed software (except telemetry), you may also want to follow these additional steps:
- Remove the following directory from the SD card.
/config/MissionControl
- Clear the Bluetooth pairing database via
Impostazioni di sistema->Controller e sensori->Disconnetti controller
.
Planned/ongoing features
Below is a list of features I’m currently working on or would like to look into in the future, roughly in descending order of priority. Requests are welcome if you have an idea you think would be helpful.
Rhombus support.Support for motion controls.- Bluetooth LE support.
- USB wired controllers.
- MITM UART to enable button bindings and other future features to be applied to JoyCons in handheld mode.
- Controller Configurations:
- Turn on/off rhombus.
- Turn motion controls on/off.
- Identify as Pro Controller or Joycon
- Sets the controller body/button colors.
- Invert the analog stick axes.
- Analog stick dead zones.
- Companion app:
- Association database management:
- View information about the associated controller.
- Delete database.
- Export database to file.
- Import existing database from file.
- Controller management/diagnostics.
- Manage controller configurations.
- View raw HID reporting data.
- Test analog buttons/sticks.
- Download SPI flash (official controllers only).
- New controller detection/pairing implementation.
- Association database management:
- Tesla Overlay.
- Keyboard and mouse support.
- Gamecube mode (analog trigger support).
- USB wired controllers.
Known issues and limitations
- Motion controls are not currently supported.
- Non-Switch controllers cannot be used to wake the system from sleep.
- Controllers using the Bluetooth LE (BLE) standard are not currently supported and will not connect to the system.
- Xbox One Elite V2 controllers are unable to complete the pairing process with the console and in some cases will crash the console. Without access to a physical controller there isn’t much I can do to debug the process.
- Xbox One, Wii/WiiU, and (especially) some Dualshock v1 controllers may take some time to be detected and then paired with the console. Be patient and re-enter controller sync mode several times if necessary. Once synced, the controllers should work normally.
The Xbox One button layout was changed at some point in a firmware update. Make sure your controller firmware is up to date if you’re having issues with incorrect button mappings.. Both layouts are now supported.- Controller battery levels reported may not be correct. I am relying entirely on reverse engineering notes found on the internet for these. In many cases I do not own the controller and there is simply no information available, so these controllers will always show full battery. Any help to improve this is welcome.
- Several users have reported knockoff WiiU controllers that cannot be detected by the console during Bluetooth discovery. Unfortunately I think they are using an incompatible Bluetooth chipset.
FAQ
Question: Does this work on <insert CFW here>?
Answer: No. MissionControl will only work with Atmosphère. This is not a petty act of malice towards other CFWs and their users. Others simply do not (currently) provide the framework needed for this sysmodule to work.
Question: Does this support USB controllers?
Answer: No. MissionControl is Bluetooth only for now.
Question: Does it work with sys-con installed?
Answer: Yes, I have received several reports from users that the two can be used together without any issues.
Question: Installing this bricked my console!!!!!11!!1!11
Answer: No. If you get title errors when you restart your console 0100000000000008
, you are most likely running an outdated version of Atmosphere. Always install the latest version and follow the MissionControl installation instructions again.
Question: How can I use this with multiple sysNAND/emuMMC boot configurations?
Answer: Pairing controllers across multiple unique HOS installations requires multiple pairing databases and is essentially the same as pairing two different consoles. The only exception is if you paired your controllers before creating sysNAND copies. For now you will need to re-pair your controllers when switching back and forth. In the future I hope to include an option to load/store the database to the SD card to avoid this issue.
Question: Why did my official Joycon/Switch Pro controllers stop working over Bluetooth after installing MissionControl?Answer: You can pair these controllers via the Joycon guides or a USB connection. In these cases a garbage hardware ID is stored in the pairing database and the controller is not identified. Failure to identify a controller means I don’t know how its input data should be handled, so I ignore it. This can be resolved by physically disconnecting the controller from the console, clearing the pairing database via the System Settings-> Controllers & Sensors-> Disconnect Controllers option, then reconnecting via Bluetooth in the Change Grip/Order screen. This should no longer be an issue with the latest version of MissionControl.
Question: Why is my third-party knockoff controller not working?Answer: Many third-party controllers also use useless hardware IDs, making them difficult to identify reliably. If a controller cannot be identified, I ignore it, as I have no idea how to process the incoming data. I am currently trying to find an alternative way to identify them without causing problems elsewhere. As above.
Question: The Xbox One controller buttons are not mapped correctly. Can you fix it?
Answer: You didn’t read the Known Issues and Limitations section , did you? You need to update your controller’s firmware to the latest version. This can be done on Windows using the Xbox Accessories app. You can also do this on the Xbox itself.
Question: Can you add support for PS3 controllers?
Answer: It’s on my list of things to look into. The pairing process is non-standard and may require changes to the Bluetooth driver. If it can be done non-destructively, I’ll add support eventually.
Question: Can you add support for Xbox 360 controllers?
Answer: No. They do not use Bluetooth. Try sys-con with a wireless USB adapter.
Question: Can you add Bluetooth audio support?
Answer: No. The Bluetooth module on the Switch only implements a small set of services needed to run the hidden controllers. Of this small set of services, only a handful of high-level functions are exposed to the rest of the system. Adding audio support would require implementing the services needed for audio transport, for which any sane person would require an open source reimplementation of the Bluetooth module to have access to the low-level functions required to run it.
Changelog
This release introduces full support for firmware 20.0.0 and 20.0.1, along with the implementation of a new quaternion-based motion data format found in more recent controller firmware, as well as various bug fixes and general improvements.
- Added full support for 20.0.X firmwares.
- Implemented a new quaternion-based motion data format.
- Added exefs patches for the HID module that change the flags for features supported by third-party licensed Pro Controllers; button remapping, analog stick calibration, and motion sensors are now enabled.
- Changed the emulated controller type to “Licensed Pro Controller”, preventing the console from attempting to read NFC data from emulated controllers, which was causing freezes or distorted audio in some games.
- The sysmodule no longer initializes the btm/btm:sys services on startup, leaving these sessions available for other homebrew applications.
- Added a mechanism, via exefs patch for the bluetooth module, to execute custom commands via the IPC function
WriteHidData2
, thus allowing access to internal functions of the Bluetooth stack. - Added IPC commands to mc service to send arbitrary HCI commands and call internal function
BSA_DmSetConfig
. - Introduced a mechanism that allows external software that uses HID event redirection to choose whether to consume those events directly or forward them back to the system.
Download: MissionControl v0.13.0
Download: Source code MissionControl v0.13.0
Source: gbatemp.net
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