[Switch Scene] FPSLocker v2.1.5 Released

A quick update has been released for FPSLocker , the tesla overlay developed by developer masagrator for modded Switch consoles that allows us to set a custom FPS through graphics API detection.

The Tesla Overlay works by overlaying additional information on the screen during gameplay and offers the ability to customize various aspects, including FPS.

Users will be able to define a specific value for the FPS while the overlay will take care of detecting the graphics API used by the game to automatically adjust the frame rate.

This feature offers greater control over the gaming experience, allowing users to optimize the performance of their games based on the capabilities of their console and their personal preferences.

The FPSLocker Warehouse repository contains several YAML files used by FPSLocker that not only store information about 30FPS games, but also include a whole bunch of additional information about how to patch 30+fps hacks.

Note: The maximum supported yaml size is 32kB, although it may be expanded in future updates.

Among the new features introduced in this release, the docked mode settings are now stored in a file .iniinstead of in the EDID dump, a necessary change to enable proper display overclocking in TV mode in the future.

It is also required to use SaltyNX version 1.2.6 or higher to ensure full compatibility, a new detail has been added in the docked settings that allows you to view the name of the display configuration, with the possibility of changing it through the key tvName.

The only recommendation is to avoid spaces in the name, as they will be removed automatically the next time you change the settings.

Requirements

How to set everything up

How to set everything up so you can read FPS with Status Monitor and manipulate FPS with FPSLocker.

Atmosphere CFW is required. SX OS and other CFWs are not supported. It is recommended to use Atmosphere’s homebrew USB Transfer Tool to transfer files.

If you are using Hekate’s USB Mass Storage feature and are inserting files using an operating system other than Windows, you need to run Hekate’s Archive Bit Fixer after inserting all the files.

  1. Download the latest version of SaltyNXfrom HERE , unzip the archive .zip, copy both folders ( SaltySDand atmosphere) inside the SD card, accept any popups about overwriting the folders.
  2. Download the latest version of nx-ovlloaderfrom HERE , unzip the archive .zip, copy the folder atmosphereto your SD card, accept any popups about overwriting folders.
  3. Download the latest version of Tesla Menufrom HERE , copy the folder switchto your SD card, accept any popups about overwriting folders.
  4. Download the latest version of Status Monitor Overlayfrom HERE , copy Status-Monitor-Overlay.ovlinside the folder switch.overlays. It may not be visible in the USB mass storage, but it is there.
  5. Download the latest version of FPSLockerfrom HERE , copy FPSLocker.ovlinside the folder switch.overlays. It may not be visible in the USB mass storage, but it is there.
  6. Download the latest version of sys-clkfrom HERE , copy all 3 folders into the SD card, accept any popups about overwriting the folders.
  7. Restart your Switch, you can now access the overlays by pressing all 3 buttons at the same time: , , and (or by pressing it).

Additionally, for FPSLocker , download the latest patch set from FPSLocker Warehouse for games that require more tweaks to get an adequate FPS boost.

Usage

The overlay runs in two modes:

When the game is running

If your game is supported by SaltyNX and you have installed everything correctly, you will see the menu where the first line indicates that the NX-FPS plugin is running. Explanation of each line:

  • Interval Mode– Used by the NVN API to set the limiter to 30 FPS (2) or 60 FPS (1).
  • Custom FPS Target– Used to lock the game to a certain FPS. If the game uses proprietary engine FPS locks, it may not be able to unlock more than 30 FPS without additional patches.
  • Big number on the right– Shows how many frames have passed in the last second for the currently running game. This is to confirm that the block is working as expected.
  • Increase/Decrease FPS target– Change the FPS target by 5. The minimum is 15 FPS, the maximum is 60 FPS. If the FPS is set above 30 FPS, set it interval modeto 1. Otherwise, set the interval to 2.
  • Disable custom FPS target– Removes the FPS target. Since we cannot predict what range mode you will be expecting at this time, it is up to the user to manipulate the FPS to restore the correct range before disabling the FPS target.
  • Advanced settings – Submenu that includes:
    • If the game uses NVN:
      • Window Sync Wait– This is a dangerous setting that, if disabled, can crash the game, but in some cases can have the advantage of disabling double vsync at the cost of minor graphical glitches (check the list of games compatible with this solution at the end of the README). Use with caution. It will not be shown if the game is not using double buffering.
      • Set Buffering– If the game is using a buffering other than double, this option will be shown, which will allow you to force the game to run with a different buffering that is not higher than the original one (so for example you cannot change from double to triple buffering). Reducing the buffer is only recommended for games that have near perfect performance at 30 or 60 FPS, but suffer from bad framepacing or large input lag. If you force double buffering in games with uneven performance, the FPS drops will be very severe. It can only be applied at game startup, so after changing the buffering you must save the settings in FPSLocker and restart the game.
        Explanation of Set/Active/Available Buffers:
        • Set – How many buffers have been set using nvnWindowSetNumActiveTextures. If the game is not using it, it will be 0. Can be used by games to set a lower buffer value than the reserved space allows. If it is found to be in use and is less than the available buffers, you can use the “(force)” variant next to the default option. Without it (force)it will revert to default settings.
        • Active – How many buffers the game is actually using.
        • Available – How many buffers are actually provided to NVN. We can use this information to force games to use all buffers when they aren’t.
    • Convert config to patch file– If there is a correct configuration file for this game and version, you will have the option to convert it into a patch file that will be loaded when you run this game next time. The patch is saved inSaltySD/plugins/FPSLocker/patches/*titleid_uppercase*/*buildid_uppercase*.bin
    • Delete patch file– If there is a correct configuration file for this game and version, you will have the option to delete the patch file so that it will not be loaded when you run this game next time.
    • Check/download config file– Check the Warehouse repository to see if there is a config for this game and version. If there is, it will be downloaded and checked to see if it is the same as the one on the SD card. If not, the overlay will remove the existing patch and config file, and the user will have to manually convert the new config to a patch file. If the config does not exist in the repository for this game and version, you should get error 404. Error 0x312 means we got an unexpected file from GitHub. Any other error means something is wrong with your connection or the GitHub server.
  • Save settings– Saves the profile for the currently running game that will be automatically loaded next time by the plugin at startup. Do not use this if you have disabled sync waiting and have not tested it properly to avoid crashes. The profile is saved inSaltySD/plugins/FPSLocker/*titleid_uppercase*.dat

When the game is not running

It will list the installed games (maximum 32) and as the first option there is the “All” submenu. Inside each one you will find two options:

  • Delete settings– It will delete the file created by the “Save settings” option.
  • Delete patches– It will delete the file created by “Convert config to patch file” option.

Sync Wait

In those games you can disable double buffer vsync by turning it off Window Sync Waitin FPSLocker:

  • Pokemon Legends: Arceus.
  • Pokemon Scarlet.
  • Pokemon Violet.
  • The Legend of Zelda: Tears of the Kingdom.
  • Xenoblade Chronicles: Definitive Edition.
  • Xenoblade Chronicles 2.
  • Xenoblade Chronicles 3.

Changelog

  • Save docked mode settings to a file .iniinstead of EDID dump (this is a necessary step to introduce proper display overclocking in TV mode in the future).
    • Please use SaltyNX version 1.2.6 or higher to ensure proper support.
  • Displays the display configuration name in docked settings.
  • For those who want to identify the various configurations by browsing the files, the “tvName” key has been added; the value can be changed and will be kept. Do not use spaces: they will be removed automatically at the next change of settings.

Download: FPSLocker v2.1.5

Download: Source code FPSLocker v2.1.5

Source: github.com

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