A new update has been released for PPSSPP , the PSP portable console emulator written entirely in C++, which allows us to emulate PSP games by translating CPU instructions directly into machine code optimized to run on x86, x64 and ARM chips.

The emulator offers a rich set of features and customization options. It also supports high definition rendering, customizable controls, save states, fast forwarding, and graphical enhancements such as texture upscaling and anti-aliasing.
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PPSSPP is known for its compatibility with a wide range of PSP games, including both commercial releases and homebrew titles, allowing users to enjoy their favorite titles on modern devices.
Additionally, PPSSPP supports multiplayer functionality, allowing players to connect and play with friends locally or online using network emulation.
Version 1.19 introduces numerous improvements, focusing on audio, rendering, multiplayer, UI, and cross-platform compatibility, while retaining the extensive customization that makes PPSSPP so popular, such as high-definition rendering, configurable controls, save states, fast-forwarding, and graphical enhancements like texture upscaling and anti-aliasing.
A major new feature is a complete rewrite of the implementation sceAtrac
, which fixes long-standing issues in games like Flatout and improves voice handling in titles like Sol Trigger , as well as refining support for sceAudiocodec
, resulting in better music playback in some homebrew apps.
On the graphics front, the update marks the last release with support for Direct3D9, while Direct3D11, Vulkan and OpenGL will continue to be supported.
Visual effects such as smoke in Jak and Daxter and lens flares in games like Midnight Club LA and Wipeout have been fixed thanks to a new software depth buffer rendering. Additionally, several rendering-related crashes have been fixed and the loading speed of replacement textures has been improved.
As for general emulation, it is now possible to disable HLE for specific modules, fixing issues in games that use sceCcc
and scePsmf
.
Optimizations have been made to module loading and sleep on Windows, along with improvements to texture replacements, which now also support in-game icons.
Multiplayer functionality has seen a major evolution with support for infrastructure mode, allowing online play via revival servers, implementing automatic DNS configuration, and improvements to sceNet
.
The user interface has been enhanced with a visual loader that now animates properly, optional exit confirmation, DPI scaling support, and the ability to pause without opening the menu.
Added two new color themes, improvements to the save manager, and the ability to move files to the trash on multiple platforms. Introduced the ability to take raw screenshots of gameplay and upload multiple files directly from ZIP archives.
Additionally, a new debugger based on Dear ImGui, called ImDebugger, offers advanced features for draw call analysis, working on all platforms, although less practical on touchscreens.
On the compatibility front, the update optimizes the experience across multiple platforms: on Android, mouse input has been improved and limitations of the have been addressed Scoped Storage
, while on Mac and iOS, font usage and rendering resolution have been fixed.
For Linux, file opening dialogs have been implemented via portable-file-dialogs
, and a startup issue has been fixed on PlayStation Vita.
Also introduced is support for volume control, battery percentage display across multiple platforms, and an option to select a background image on iOS.
Despite a reported last-minute issue with some PBP files, which will be fixed in a later update, PPSSPP 1.19 represents a significant step forward, improving compatibility with a wide range of commercial and homebrew games, making the emulation experience smoother and more accessible on modern devices.
Changelog
- Audio:
- New implementation of
sceAtrac
, which fixes Flatout and many other long-standing issues! ( #20098 , #20136 , #20138 , #20162 ). - Feature
sceAtrac-through-sceSas
implemented more correctly, fixing the voice in Sol Trigger and more minis ( #20156 ). - Better support for using directly
sceAudiocodec
, fixing music in some homebrew apps ( #20199 , #20246 , #20253 , #20209 ). - Improved volume control ( #19969 , #19971 ).
- New implementation of
- Rendering and performance fixes:
- Important: This will be the last major release with D3D9 support. D3D11 will of course continue to be supported, along with Vulkan and OpenGL.
- Fixed smoke effects in Jak’n’Daxter by reusing the fix from Ratchet & Clank ( #20032 ).
- Added software depth buffer rendering to efficiently fix lens flares in more games ( Midnight Club LA , Wipeout , Syphon Filter , etc.) ( #19748 , #19764 , #20231 , #19955 , etc.).
- Multiple rendering related crash fixes ( #20270 , #20346 , #20344 ).
- Texture replacement loading speed fixed and now controllable ( #20286 ), regression fixed for compressed packages ( #19860 ).
- Assorted additional compatibility and other fixes ( #20376 , #20070 , #19685 ).
- Proofreading fixes for Persona 1/2 ( #20067 , #20068 ).
- Other bug fixes ( #20233 , #20255 , #19686 ).
- General emulation:
- Allow disabling HLE for each module (if games include the module, so we can load it). Enabled for
sceCcc
( #20218 ) and, more importantly,scePsmf
( #20208 ), fixing several issues. - Further improvements to module loading ( #20114 ).
- More precise sleep function on Windows ( #20054 ).
- Further improvements to replacement textures, allowing for the replacement of in-game icons ( #19975 , #19978 ).
- Disable some features like fast forward when network is active, to avoid de-syncs ( #20311 ).
- Fixed Atrac3 mono as video soundtrack ( #19800 ).
- Improvements to RISC-V support ( #20352 ).
- Allow disabling HLE for each module (if games include the module, so we can load it). Enabled for
- Control and input:
- New PSP debugger based on “Dear ImGui”: ImDebugger:
- It allows for very rapid development of debugging capabilities as needed and also implements a pretty good Ge debugger for step-by-step execution of drawings.
- Unlike the old Win32 debugger (but similar to the unmaintained web debugger), it works on all platforms (although it is cumbersome on touchscreens).
- Major commits (although there are many more): ( #20242 , #20240 , #20294 ).
- Multiplayer:
- Added Infrastructure multiplayer support, with automatic DNS configuration ( #19865 , #19869 , #20221 , #20220 , #19875 ).
- Note: Only games that have “relaunch servers” created will work. See here .
- Implemented more
sceNet
(prerequisite for previous functionality). - Implemented socket remapping ( #19827 ).
- Various bug fixes, thanks to ANR2ME ( #20247 , #20245 , #19843 , #19849 , #19836 ).
- Added Infrastructure multiplayer support, with automatic DNS configuration ( #19865 , #19869 , #20221 , #20220 , #19875 ).
- User Interface:
- Spinner loading now works properly, the app no longer appears to crash ( #20341 ).
- Minor features: Prompt for confirmation on exit in most scenarios ( #19996 , #20023 ), DPI scaling ( #20013 ), can pause without menu ( #19883 ).
- As usual, lots of changes, performance fixes, and fixes for freezes and crashes ( #20343 , #20332 , #20305 , #20303 , #20299 , # 20163 , #20152 , #20143 , # 20079 , # 20137 , #20374 ) .
- Two new color themes ( #20334 , #20335 ), theme-related fixes ( #19984 , #19995 , #20308 ).
- Improvements and bug fixes in the saved data manager ( #19771 , #20170 ).
- Added “Move to Trash” deletion functionality to more platforms ( #20230 , #20261 ).
- Added the ability to take “raw” screenshots of gameplay ( #20029 ).
- Other files can be loaded directly from ZIP ( #20243 ).
- Developer settings are now divided into tabs for easier access ( #20228 ).
- Switch to the full libpng API so you can disable gamma correction, like in the real PSP ( #20033 ).
- Supports displaying battery percentage on multiple platforms ( #19973 , #19967 ).
- Allow choosing a background image on iOS ( #20370 ).
- Platform Compatibility:
- Exclude older Macs from using Vulkan (too many black screens, freezes) ( #20236 ).
- Use portable-file-dialogs to provide file opening dialogs on Linux ( #20175 ).
- “Cache full ISO to RAM” is now properly hidden where it doesn’t work ( #20165 ).
- Rendering now occurs at the correct resolution on newer Macs ( #20011 ).
- Improved mouse input on Android, including separate button mapping ( #19915 ).
- Please use the correct font again on Mac/iOS ( #19874 ).
- Multiple file access optimizations have been made to make better use of the flawed Android Scoped Storage ( #19668 ).
Download: PPSSPP v1.19
Download: Source code PPSSPP v1.19
Source: x.com
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