A first update for X360PluginManager has been released , the tool allows us to load plugins on Xbox 360 consoles through the BadUpdate exploit .

For a variety of reasons related to its nature and the way it interacts with the Xbox 360 console system , the BadUpdate exploit does not support the loading of plugins.
With this new version, the ability to load plugins directly from the first USB device connected to the console has been introduced.
Installation
- Download and extract the archive
X360PluginManager.zipto your PC. - Edit the file
X360PluginManager\config.inito suit your needs. - Move the folder
X360PluginManagerto the console. - Start
X360PluginManager\default.xex.
How to use the config.ini file
The file has the following format:
[load] plugin1 = hdd:\path\to\plugin1.xex plugin2 = hdd:\path\to\plugin2.xex plugin3 = plugin4 = plugin5 = [unload] plugin1 = hdd:\path\to\plugin3.xex plugin2 = plugin3 = plugin4 = plugin5 =
The operation is quite intuitive: the plugins under the section [load]will be loaded, while those below [unload]will be unloaded, it is possible to insert the same plugin in both sections [load]and [unload]to reload it.
It is safe to specify a plugin that is not already loaded in the section [unload]; it will simply be ignored. It is also safe to specify an incorrect path; it will also be ignored.
Warning
Plugins can only be loaded or unloaded from the hard disk, not from a USB, the root of the hard disk is indicated as hdd:.
Changelog
- Allow loading plugins from the first USB device.
Download: X360PluginManager v1.1.0
Download: Source code X360PluginManager v1.1.0
Source: github.com
