switch salty nx v 1.2.0

A new update for SaltyNX, the plugin, developed by the developer MasaGratoR, allows us to run a process to send background commands for editing files and code on modified Switch consoles.

The SaltyNX plugin is also used by ReverseNX-Tool, ReverseNX-RT, Status Monitor paired with NX-FPS, UnityGraphics, many mods for Smash and so on.

This fork, based on the development of the developer shinyquagsire23, also includes many improvements and, in addition to plugin support, also supports patches.

This new version introduces support for changing refresh rate in docked mode, which can now range from 40 to 60 Hz.

In addition, the sysmodule now supports the latest versions of libnx, with the core becoming completely independent of the new versions of libnx.

Among other changes, the mathematical formula for changing the refresh rate in handheld mode has been drastically improved.

In NX-FPS, several frame display functions now share a common function for FPS counting, avoiding conflicts between multiple APIs.

The refresh rate is now written in the NX-FPS display pointer of the NX-FPS whenever the game is running with the synchronization of the activated display.

In addition, an issue was addressed that caused conflicts with dmnt.gen2 when using SaltyNX-Tool for attacking the monitor mode.

Scheme of the patches

  • The file name is the function symbol with the file type .asm64. .
  • Inside the file write with the instructions of the hexadecimal editor that you want to override for this function.
  • Insert this file in the directory SaltySD/patchesto make it work on every game, or in SaltySD/patches/*titleid*to make it work in a specific game.

Note: For additional functions, SaltyNX-Tool must be installed.

Known problems

  • Instability with some homebrew and sysmodule (such as emuiibo).
  • You must have at least Hekate 5.0.2 if you do not want Hekate issues.
  • 32-bit games are not supported.
  • The cheats that use heap addresses directly may not work properly when using the plugins.

How to download the release

  • For the Custom Firmware Atmosphere with version 0.10.1 or higher, simply insert the folders from the archive into the SD card.
  • For Custom Firmware Atmosphere with version 0.9.4 or less, and any other Custom Firmware rename the folder contentsin titles. .
  • For SX OS remember to rename the folder atmospherein sxos. .
  • For ReinX remember to rename the folder atmospherein reinx. .
  • Remember to restart the

The flag RIt will stop loading SaltyNX into the game if the romfs mod is installed in the game. This is to avoid collisions in case Atmosphere takes memory from the game when the game has a large number of romfs files and could prevent the game from starting with SaltyNX injected due to memory depletion.

For now, such a game doesn’t exist, but Zelda Tears of The Kingdom is quite close. This is future-proof for possibilities.

Changelog

  • Added support to change the refresh rate in docked mode from 40 to 60 Hz.
  • The sysmodule now supports the latest version of libnx.
  • The core is now completely independent of the new versions of libnx.
  • The mathematical formula for changing the refresh rate in handheld mode has been drastically improved.
  • In NX-FPS, several frame rendering functions now share a common function for counting FPS, avoiding situations where different APIs could present different problems.
  • The refresh rate is written in the NX-FPS displaySync pointer every time the game runs with synchronization of the activated display.
  • Now SaltyNX disabled in SaltyNX-Tool no longer causes problems with dmnt.gen2 when using the monitor waiting application.

Download: SaltyNX v1.2.0

Download: Source code SaltyNX v1.2.0

Source: github.com

Leave a Comment

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *

0
    0
    Chọn game
    Giỏ game trốngTrở lại trang
    Scroll to Top