Standalone PS5 payload for compressing, unpacking, validating, and repairing ShadowMountPlus-mounted games

PS5 Game Compressor

Standalone PS5 payload for compressing, unpacking, validating, and repairing ShadowMountPlus-mounted games from a simple web UI.

Game Compressor is built for homebrew/debug workflows where games are already mounted through ShadowMountPlus. It does not include a file browser. Instead, it discovers titles from ShadowMountPlus tracker links under:

/user/app/<TITLE_ID>/mount.lnk
/user/app/<TITLE_ID>/mount_img.lnk

What It Does

  • Compresses mounted game folders or images into FF-PFSC output.
  • Supports PFS and exFAT compression output choices.
  • Validates compressed PFSC games and records persistent validation markers.
  • Repairs detected PFSC block issues when possible.
  • Unpacks compressed games back to app form.
  • Moves supported titles between internal storage and USB storage.
  • Shows operation progress, speed, estimated remaining time, and history.
  • Keeps operations running on the payload even if the browser tab closes.
  • Installs or refreshes a PS5 home-screen web launcher tile:
Game Compressor / PSGC50001 -> http://127.0.0.1:5910/

Requirements

  • A PS5 homebrew environment capable of running payload ELFs.
  • ShadowMountPlus already installed and managing mounted titles.
  • Payload Manager or another way to launch game-compressor.elf.
  • FTP access to deploy the payload if you are not copying it manually.
  • PS5 Payload SDK for building from source.

This project assumes you already understand the risks of running PS5 homebrew payloads. Keep backups of important data and test with non-critical titles first.

Build

Set PS5_PAYLOAD_SDK to your local SDK path, then run make:

export PS5_PAYLOAD_SDK=/path/to/ps5-payload-sdk
make

The build output is:

game-compressor.elf

Generated build outputs are intentionally ignored by git:

build/
gen/
game-compressor.elf

Deploy

Copy the built ELF to your PS5 payload folder. A typical Payload Manager path is:

/data/pldmgr/payloads/game-compressor/game-compressor.elf

This repo also includes Payload Manager metadata in:

payload-manager/game-compressor.elf.json

If you rebuild the ELF, update that JSON checksum before publishing or redistributing it.

How To Use

  1. Make sure ShadowMountPlus has mounted one or more games.
  2. Launch game-compressor.elf from Payload Manager or your payload loader.
  3. Open the web UI:
http://<PS5_IP>:5910/
  1. Pick a game from the left sidebar.
  2. Use the primary action:
    • Folder/image titles show Compress.
    • Compressed titles show Validate and Repair.
  3. For compression, choose either PFS or exFAT when prompted.
  4. Use the secondary action menu for supported actions such as:
    • Uncompress
    • Move to USB
    • Move to Internal SSD
  5. Use the History button to review previous operations.

The app remembers the last game you viewed using a browser cookie, so reopening the UI returns to that title when it is still available.

Runtime Paths

Persistent validation markers:

/data/GameCompressor/validations

Repair workspace:

/data/GameCompressor/logs/repair

Launcher marker:

/data/GameCompressor/launcher.ok

Compatibility shutdown endpoint:

GET /api/control/shutdown

Notes

  • Launcher installation is nonfatal. If it fails, the web UI can still be used directly from http://<PS5_IP>:5910/.
  • Payload operations are owned by the PS5-side worker, not the browser tab.
  • Server-side notifications are sent on completion when supported by the runtime environment.
  • Compression and repair workflows can take a long time on large titles.

Credits

Created by Juma Sayeh.

Tested by Osama Abualia.

Built on and inspired by work from:

Made with love in Palestine.

Disclaimer

This is homebrew software for experimental PS5 workflows. Use it at your own risk. The project is not affiliated with Sony, PlayStation, or any game publisher.

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