release ps5 payload sdk v0.23

A new update for Payload SDK has been published, the toolkit developed by the developer John T?rnblom is used to create ELF payloads for the PlayStation 5 consoles.

PS5 Payload SDK includes several artifacts from the PS5SDK project, providing developers with up-to-date tools to create and test payloads on exploited PS5 consoles.

The SDK provides a development environment optimized for creating applications and features that are customized for PlayStation 5 consoles, enabling developers to take full advantage of the platform’s potential.

The update includes a fix for crashes that occurred when loading payloads via JavaScript ELF loader.

Introduced also a signal manager that intercepts critical POSIX signals and generates a trace of the stack saved in /dev/klog, by improving the debugging.

Added rudimentary support for linkage tables (plt) procedures, along with the address display kernel_dynlib_mapbase_addrto users of the SDK.

On the side of the library C (libc), new stubs have been implemented for the function getservbyname()and the function getservbyport(), in addition to the addition of some predefined service names for the method getnameinfo(). .

In addition, problems related to command scripts on Windows systems were fixed and the wrapper of clangto properly manage cases where no translation unit is provided.

Finally, in the section sce_stubs, the library has been added libSceSysmodule, further expanding the features available to developers.

Requirements

On Debian operating systems, you can run the following command to install dependencies used by the SDK: john@localhost:ps5-payload-sdk$ sudo apt-get install bash socat cmake pkg-config clang-15 lld-15

Building

john@localhost:ps5-payload-sdk$ make

Installation

john@localhost:ps5-payload-sdk$ make DESTDIR=/opt/ps5-payload-sdk install

Use

john-localhost:ps5-payload-sdk$ export PS5-PAYLOAD-SDK?/opt/ps5-payload-sdk
john-localhost:ps5-payload-sdk$ make -C samples/hello-world
john-localhost:ps5-payload-sdk$ export PS5-HOST?ps5; export PS5-PORT-9021
john-localhost:ps5-payload-sdk$ make -C samples/hello-world test

Addition of new SCE libraries

If you have deciphered sprx files that you want to interact with, you can create stubs for them in the following way:

john-localhost:ps5-payload-sdk $ sudo apt-get install wget python3 python3-python3-pyelftools
john-localhost:ps5-payload-sdk $ cp /path/to/sprx/libSceXYZ.sprx sce-stubs/
john-localhost:ps5-payload-sdk $ make -C sce-stubs stubs
john-localhost:ps5-payload-sdk $ make DESTDIR/opt/ps5-payload-sdk install

Bug report

If you encounter problems with ps5-payload-sdk, you should open a report on GitHub. If you expect to send pull requests that affect more than a few lines of code, it is preferable to open a report before you start working on the changes.

This will allow you to properly discuss the solution before committing time and energy.

Changelog

  • crt: Fixed crashes that occurred when loading payloads via JavaScript ELF loader.
  • crt : Added a signal manager that intercepts critical POSIX signals and generates a trace of the stack in /dev/klog. .
  • crt: Introduced a rudimentary support for linkage tables procedures (plt).
  • crt : Exposed address kernel_dynlib_mapbase_addrto users of the SDK.
  • libc : Added a stub for function getservbyname(). .
  • libc : Implemented function getservbyport(). .
  • libc: Inserted some default service names for the function getnameinfo(). .
  • host : Correction of command scripts for Windows systems.
  • host : Set up the wrapper for clangto properly manage cases without translation units provided.
  • sce-stubs : Added the library libSceSysmodule. .

Download: PS5 Payload SDK v0.23

Download: Source code PS5 Payload SDK v0.23

Source: github.com

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