[DS/3DS scene] akmenu-next v1.6.1.1 released

A quick update has been released for akmenu-next , one of the most valid alternatives to  TWiLight Menu++ , the popular open-source menu for launching applications on DS and 3DS consoles.

This frontend for nds-bootstrap , based on the WoodRPG 1.25 GUI , allows for a Wood UI-style experience on many flashcarts and natively on DSi and 3DS.

Akmenu-next includes all the features of WoodR4 , such as save slot support, customizable themes, a favorites section, and a cheat system.

Games are loaded using nds-bootstrap , the same loader used by TWiLight Menu++ . It also supports autoboot on many flashcarts and includes automatic AP patching, thanks to the patches built into nds-bootstrap.

It also features a PassMe loader to run Slot-2 flashcart in DS mode. It is also compatible with Acekard and WoodR4 themes and supports cheat databases usrcheat.dat.

With this update, the main change is that nds-bootstrap is no longer included directly in the akmenu-next package . This choice was made to avoid users being stuck on obsolete versions of the loader, encouraging them to always download the latest version.

As a result, the installation guides have been updated and now clearly indicate how to download the latest version of nds-bootstrap separately .

Finally, the autoboot files are now based on nds-miniboot and flashcart-bootstrap . For controls like soft-reset or exiting games, please refer to the official nds-bootstrap documentation .

Characteristics

  • Lightweight Wood-style UI (based on lifehackerhansol’s akmenu4 port from WoodRPG 1.25).
    • All the typical Wood features, such as save slots, themes, favorites section and cheats.
  • Support for loading games via the nds-bootstrap loader (the same one used by TWiLight Menu++).
  • Support for autoboot on many flashcards, in addition to native support for DSi and 3DS.
  • Automatic AP patches thanks to patch integration within nds-bootstrap .
  • Inclusion of a PassMe loader to boot Slot-2 compatible flashcards in DS mode.
  • Compatibility with Acekard and Wood R4 themes .
  • Cheat database support usrcheat.dat.
  • 32KB DLDI support, allowing to run on N-Card and its clones.

Installation

Choose the system you want to install akmenu-next on and follow the installation steps. The guide will always provide a link to the latest version available:

Cheats

  • Visit the DeadSkullJr cheat database download page .
  • Download the file usrcheat.7z.
  • Extract the file to get usrcheat.dat.
  • Place the file usrcheat.datin the folder _nds/akmenunext/cheats/.
  • Make sure the “Cheat in Game(AR)” option is enabled in settings, under the “Patches” section .

Themes

Supported themes are Acekard and WoodR4 themes. These can be downloaded from the Acekard themes section of GBATemp or from the Sanrax kernel theme repository .

To install a theme, download the theme and extract it so that it contains a folder with the files inside. Place this folder in the _nds/akmenunext/ui/.

Make sure the theme is not a folder inside another folder. You can then change the theme in the settings.

Frequently Asked Questions (FAQ)

Question: How to do a soft reset or exit to return to the menu?
Answer: To do a soft reset or return to the menu, the user must use the nds-bootstrap key combination: L + Down + Select.
Further details on the controls can be found on the nds-bootstrap controls page.

Question: Which flashcarts is it compatible with?
Answer: Akmenu-next is compatible with any flashcart that can load homebrew, either via its own kernel or via one of the provided autoboot files. If it doesn’t boot automatically, some flashcarts, such as Games N Music, may require you to apply the DLDI patch to BOOT.NDS first.

Question: Does this mean you have Wood R4 on your flashcart/DSi/3DS?
Answer: Technically, yes and no. You will get the correct Wood interface and cheat engine, but loading games will still be done via nds-bootstrap, just like Twilightmenu++.

Question: Can I run DSiWare on akmenu-next?
Answer: Currently, this feature is not supported, even on the DSi and 3DS systems, but it is planned for the future.

Question: Twilightmenu++ already has a Wood theme, what is the advantage of akmenu-next?
Answer: Although Twilightmenu++ has a Wood theme, akmenu-next is a separate project based on the source code of akmenu4, which is the interface used by WoodRPG and later Wood R4. This project allows for many of the features of Wood R4, combined with the compatible nds-bootstrap loader, for a closer to the real Wood experience on flashcart, DSi or 3DS.

Question: Can I use akmenu-next with Twilightmenu++ on a DSi or 3DS?
Answer: On a 3DS, akmenu-next can be used with Twilightmenu++ without conflict, as the _nds folders are shared.
On a DSi, however, the user must be careful not to overwrite the BOOT.NDS file required by Twilightmenu++. If you plan to use both, you should only copy the akmenu-next.dsi file and boot it via Unlaunch or Twilightmenu++. This is explained in the guide.
For a flashcart, you should rename the included BOOT.NDS file and boot it with your existing kernel.

Question: How to use a nightly build of nds-bootstrap on this?
Answer: To use a nightly build of nds-bootstrap, the user must put a copy of nds-bootstrap-nightly.nds in the _nds folder. Then, in the settings, under the File System Settings section, he must set the nds-bootstrap version to nightly.

Question: What games are compatible?
Answer: Generally, all retail games should be compatible with the latest version of nds-bootstrap.
Compatibility with rom-hacks, translations, and randomizers is not guaranteed.
Game compatibility issues should be reported on the nds-bootstrap issue tracker instead of this thread.
Homebrew is supported, but compatibility may be limited on DSi and 3DS systems due to some homebrew only working on flashcarts.

Question: Why do I see an “An Error has occurred” screen when loading games?
Answer: This screen appears when the user is trying to load DSiWare (currently not supported by akmenu-next) or when loading a DSi-enhanced game without the DSi binaries. In this case, you need to make sure the ROM dump is clean and not improperly extracted.

Question: Are the games running slow or laggy?
Answer: The user should make sure to use a branded MicroSD card, at least class 10 (with the number 10 in the circle).
You can also try disabling the “Card read DMA” option in the settings, under the “Patches” section.

Question: Why do I see a red “Data abort” screen when playing a game?
Answer: This screen appears when nds-bootstrap encounters an error while playing a game. It could be due to a corrupted ROM dump or a MicroSD formatting issue. The user should ensure that their MicroSD is formatted properly by following the specific guide. Also, they should ensure that they are running the latest version of nds-bootstrap.

Question: I have a question not listed here.
Answer: You are welcome to ask on this thread.

Changelog

  • Removal of included nds-bootstrap: nds-bootstrap is no longer bundled with akmenu-next, to prevent users from being left on outdated versions. You must now manually download the latest version of nds-bootstrap.
  • Updated installation guides: The official instructions have been modified to reflect the change: it now states where to download nds-bootstrap separately.
  • Updated autoboot files: Autoboot files are now built using nds-minibootand flashcart-bootstrap, improving compatibility with supported flashcarts.
  • Note on system controls: For features like soft-reset and game exit, you now need to refer to the nds-bootstrap controls documentation.

Download: akmenu-next v1.6.1.1 (3DS)

Download: akmenu-next v1.6.1.1 (DSi)

Download: akmenu-next v1.6.1.1 (Flashcart)

Download: Source code akmenu-next v1.6.1.1

Source: gbatemp.net

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