An automated payload loader for exploited PS5 consoles

  • Create a directory named ps5_autoloader.
  • Inside this directory, place your .elf / .bin files, and an autoload.txt file.
    • In autoload.txt, list the files you want to load, one filename per line.
    • Filenames are case-sensitive — ensure each name exactly matches the file.
    • You can add lines like !1000 to make the loader wait 1000 ms before sending the next payload.
  • Put the ps5_autoloader directory in one of these locations (priority order – highest first):
    • Root of a USB drive
    • Internal drive: /data/ps5_autoloader
  • Install the correct YouTube version for your firmware:
    • For firmware 4.03 to 12.40 get YouTube app (PPSA01650) version 01.000.003 PKG
    • For firmware 12.60 and up get YouTube app (PPSA01650) version 01.000.030 PKG
    • (Note: PPSA01651 and PPSA01652 from different regions also work)
  • Use FTP to place download0.dat from releases page in /user/download/PPSA0165*
  • install Autoloader over it by using y2jb_updater
  • or use FTP to place download0.dat from releases page in /user/download/PPSA01650
  • or install separate YT app from different region, and use FTP to place download0.dat from releases page in /user/download/PPSA0165*
  • Gezine – creator of the original Y2JB
  • shahrilnetnull_ptr – Referenced many codes from Remote Lua Loader
  • BenNoxXD – ClosePlayer reference
  • ntfargo – Thanks for providing V8 CVEs and CTF writeups
  • abc and psfree team – Lapse implementation
  • matem6 – P2JB implementation
  • flat_z and LM – Helping implement GPU rw using direct ioctl
  • john-tornblom and EchoStretch – Providing elfldr.elf payload
  • hammer-83 – Various BD-J PS5 exploit references
  • zecoxaoidlesauce, and TheFlow – Helping troubleshoot dlsym
  • Dr.Yenyen and PS5 R&D community – Testing Y2JB
  • Rush – Creating Y2JB backup file
  • ufm42 – kexp used for PS5 post JB all-in-one shellcode
  • donate to Gezine
  • donate to PLK
  • Gezine
  • itsPLK
  • buy_me_a_coffeebuymeacoffee.com/najdek
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